Thursday, 20 November 2014

A Prototype Fit For A King! (a king of babies)

With the prototype deadline coming up fast, the team have put their best efforts in to collaborating the work from each other, and handed it all over to me for the final sprinkles. We had a few hiccups here and there but overall I'd consider it to be a stable build.

A short and sweet post is all that's in order today, It's been a long day and I'm just about ready for bed, so here you have it, I asked two random people to test play our demo, the points system is currently just a place holder so please pay no attention, the game is meant to be for fun after all as a couch multiplayer game.

Here is the video:



And when things just go wrong...



That's all from me tonight guys, it's been a very long day in the office (campus). Goodnight guys, Hope you like what we have to show so far!

Kris.

Tuesday, 18 November 2014

The Good, The Bad, and Unity!


Yup... we broke everything.

So here we are again! Week 2 into the AGD blog! Some exciting things this week folks! After trailing through pages and pages of google searches fixing the most ridiculous of bugs, i can proudly show off some of this weeks work! For a start, I finally finished the controller select screen, where the players will take turns adding controllers to the game and picking which team they want to play on, once all players have locked their controllers in, anybody can press start to start the game. (turn your headphones down, i accidentally recorded my pc's audio)


I also got a lot of work done towards our first playable level! With thanks to our 3D modelers and designer for putting together a modular building pack and putting together the pieces, I was given this and sent in to make things move, look pretty, and generally just work! Here's a few tasters! 





Hopefully we may have a playable demo by Friday! However you will need at least 2 players and 2 wired controllers to play. And to finish things off on a high note, out lovely animator Luke Bryan went and fucked up a center point, making it impossible to rotate this god dang thing for a while.



And with that I bid all of thee farewell! Until next time guys! Stay Peachy!

Kris.
The Wizard.

PS. Sorry for the poor video quality, it'll get better!



Monday, 10 November 2014

A tiny step down a long road

Well, here goes my first post on my AGD (Advanced Games Development) blog.

I'm Kris, member of the DogBox team at the University of Teesside. We are a small group of 8 students working together on "Run 'n' Punch" (working title). According to the group I am A Wizard... Because nobody understands what programmers actually do, so, I have chosen to embrace my calling as the Wizard of DogBox.

Our project is to be made in Unity, we did consider Unreal 4 however we ran in to several complications.

Now, if any of you have ever used Unity before, you'll know how terrible its input manager is. For the best part of the last week I have been in a constant battle with Unity to get it to even acknowledge the difference between 4 different controllers. And I have finally done it. So, the biggest hurdle is now over, and here is a nice little clip to show how the team selection page will look.

It will be a maximum of a four player couch game, however I only had 2 controllers handy for the moment of testing. I've taken inspiration from sports games and how they handle controller decision amongst players.

Each player presses start to register their controller and then using the left analogue stick, decides whether they are to be on blue team or orange team.


And with that I wrap up my first post. When our other programmer Craig finally creates his blog I will cross reference his work with mine to help show our progress. Stay tuned folks! We're going big!