Tuesday, 20 January 2015

Squishing the bugs!

HEY GUYS!

So it's been a few weeks since I last posted, well give or take a full month! I hope you all had a good holiday season whichever it may be that you celebrate!

A quick update on the progress of our AGD project, the team had a meeting earlier today and we decided it was about time we got back on top of this thing and pushed the development! As of today, Tuesdays are now programming days for this project for me.

So, what have I done today, fixed bugs. All the bugs. well no quite all of them but still, in the prototype build we pushed at the start of December, there were several catastrophic bugs with the systems i had built that needed fixing so I've spent the most part of today doing so.

Bug Fixes:


  • Camera Movement Bug, the camera no longer snaps to individual players when one goes in o rag-doll.
  • The players now move with the moving platforms.
  • The players no longer fall through the floor on a part of the course.
  • A bug with controller selection allowing the game to be started with a single player when out of debug mode.
  • a few other minor tweaks that I can't remember right now. They were probably important.

And just incase you wanted to see these in action, nothing new, just fixed. Here you go:


Stay frosty guys, winter will be over soon!